using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "AbConfig", menuName = "CreateConfig", order = 0)]
public class AbConfig : ScriptableObject
{
    /// <summary>
    /// 单个文件所在文件夹路径，会遍历这个文件夹下面所有Prefab，所有的Prefab的名字不能重复，必须保证名字的唯一性
    /// </summary>
    public List<string> allPrefabPath = new List<string>();

    /// <summary>
    /// 需要 打 ab包 的文件夹路径集合
    /// </summary>
    public List<FileDicAbName> allFileDicAb = new List<FileDicAbName>();

    [System.Serializable]
    public struct FileDicAbName
    {
        public string AbName;
        public string Path;
    }
}
